Fables: Factions

These are the rules that the fables once lived by, while reincarnating regularly. Now that they have been dormant for 300 years, things have become more unruly and there will be those who are taking advantage and running free. Decide for yourselves accordingly!

Rules, Rule-makers, and Rule-Breakers



First Authors

To facilitate understanding even during their absence, the fables individually found various great minds who would take down their stories. Some were more deserving than others, depending on what the fable had access to, but each of the most famous came to be known as 'keepers of the word' and would typically devote their life to traveling the great lands collecting the experiences of as many fables as they could get an audience with.

Grimm Brothers

The first Grimms — the brothers — were sibling keepers given the task to listen to both sides and write down all their encounters from a neutral, human, perspective. Whenever disputes became too much, then the Grimms would be asked to sit in and council. It became a responsibility passed down through generations. However, as time passed, so did human ego grow. Fact became stories. Opinion and spin began to influence the tales. They were no longer about strictly taking down history as offering a certain view. As fable reign waned, this was allowed to happen more and more. In the 1800s, the fable council requisitioned that the Grimms become the singular keepers of the word, responsible for all of it, and they diligently collected each and every story from the other keepers to bind together into one collection. During this time, many of the known phrases were translated into the Grimms' native German, and original authors fell to the wayside. 'Keepers' became known as 'Grimms'.

In the past 300 years, the Grimm family line has gone entirely unchecked. Most of the truths now sound like legends— rumors, bed-time stories. There are those of the Blood who believe in the legacy and that fables will return, but there are more of those who believe that it is all fantasy and always has been.

Fable Policing

The two sides of the fable policing system: Boesetraeger were those dark magic users who made sure the light ones didn't attempt to take over, and the Heiltraeger were those light magic users who made sure that the dark ones didn't step over the line. Officers ("vertreter") of either side may be responsible for certain high-profile assassinations through history, in order to keep one or the other from becoming too influential. Actions, especially magical ones, used to have to be sanctioned— paperwork included— by the opposite Traeger; a powerful action by one side would open up the chance for the other side to also make a move to balance it out, so it was always a very careful act of trying to one-up each other without giving too much away. But with the lack of reincarnations, the Traeger have broken up, leaving either side with the chance to snatch the opening in authority.

High ranking vertreter in both squads have been responsible for governmental upheavals, religious movements, and various game-changing laws throughout most countries.

Heiltraeger Boesetraeger

Crime and Punishment

Punishments for those who cross the lines have been varying throughout the ages, and are decided ultimately by the opposite Traeger council. Crimes are not the same as human crimes: killing, stealing, and the other associated vices; they are all related to rocking the balance between light and dark. Acts against another fable have to be okayed by the opposite Traeger first (and there's plenty of paperwork) and usually it's smart to check with your faction as well, since your action will get to be balanced by an opposite one. There are also acts that will shift the balance of the world: assassinating a political leader, starting a revolution, creating a new religion… These must also be okayed and balanced. To disobey is to be punished.

Entrapment, whether in a disgusting location or in an animal's body, is a typical punishment. More hideous offenses may also be punished by the erasure of the fables' memories, causing them to become human-like for the rest of that reincarnation. Depending on the severity, punishments typically only affect the current life-span, but can be extended through several reincarnations if the situation calls for such action.

The Royals aka The Greats

The royal fables are those who have grown to great fame amongst their people, and usually tend to either be royalty in their original lives or have married into the family. These fables can either be seen as magnificent examples of history, or else as spoiled brats who just happened to have happy endings handed to them. In history, royals have tended to get away with more big, country-changing, movements than others and are punished less. They are most often to make up a council, which may have had significant influence in that regard.


Though fables were born in many lands, and each developed its own language as culture expanded, the highly accepted German pervades most fable affairs. It became that way gradually through the take-over of the keeper Grimm brothers, who were eventually tasked with collecting all of the stories under their own name. Due to this, facts and names changed to oblige German tendencies.

It is not unusual to find a snobby fable or two who refers to him or herself in their original language, or uses the older names for institutions such as 'boesetraeger' and 'heiltraeger', which were not always known as such.

Pure and Magic-Made Fables

Discrimination between fables is not limited to class or rank but also to what is known as 'origin' amongst them: pure or magic-made. Those who are pure were born with their magic capabilities, were already special from the start. They reserve a certain air of aristocracy, no matter their position, because magic came to them naturally. Magic-made fables are those who were uplifted into the realm of fablehood by some great deed or sacrifice. While they are just as capable of using magic as some pureborns, they are occasionally looked down on as lesser by many purebloods — even though most of the Great Princesses are magic-made, themselves. Purebloods likely have an ability of their own, special to them, that only they may access (Peter Pan can fly and does not age; this is a trait he alone possesses), but others merely enjoy a quicker, easier access to magic when performing spells.

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